Friday, August 1, 2014

Longer Term Ideas - 1

Right, not the best for updating stuff on account of lazyness and generally lazyness. Now that's out of the way some gibber on the long term.

This particular version of J.A.M.O.T. is supposed to be based upon survival game as in you are in the wilderness eat plants and kill animals and probably NPC's and eat them.

I have been thinking of expanding the crude world engine to be more destructive and go for more of a Urban/City look. I blame "Silent Storm" and "Marauder: Man of Prey" for this influence. J.A.M.O.T.: City if you will. Stuff like Movement, Camera, and some of UI should be exactly the same. Its the Squad control idea that I am iffy with, partly as in plain J.A.M.O.T. you are solo main PC, and partly its a dose more work. On the other hand having back or the option to do multiple missions at once around the city would be a good help.

I still intend having a "start buck naked with no equipment in hostile area" option as people like playing that way and its not that bad. Be even easier when I get components of loot working. So you can strip and repurpose stuff. Stick can be a resource compnent as well as a weapon.

Many idea and a lack of coding time is not helping me much.

Wednesday, June 4, 2014

NPC Human - Mini Race - Male & Female

J.A.M.O.T. NPC Male Regular J.A.M.O.T. NPC Female Regular

NPC Male & Female
Regular Weight Body.

These are the Midget race, and at 4ft and 3ft 8" they should be small enough. 3ft was a little too much so 4ft or 0.67 scaled from regular human. About 0.30 volume if scaled properly, but I do not think MakeHuman does this. But the 0.30 is a figure I will use for in game calculations.

These originally were to be a race of 3ft tall hominids like the Homo floresiensis but  could not get the upper jaw to look correct in MakeHuman. So I just went for a more normal human shape overall. The tall head came from reading about the Paracas Skulls, the mutant humans in S. America that have gone extint. So now the race is short and pointy headed and according to the Giants they taste very nice as well.

Sunday, June 1, 2014

NPC Human - Size WIP 1

J.A.M.O.T. NPC Size WIP 1
From Makehuman 1.0.0
"Giant" is too small, want him to be 9-10 feet. Proper giant size but scaled proportionate, IRL ones are too lanky, weak.
Human just looks weak but then it is the Player.
Mini is a scaled human and looks kinda wrong, but I want a mini human race. It is a proportionate race so quite light and weak.
Mutant is more stocky like a dwarf mutant human, definetly stronger and heavier than the mini. Also has longer arms so more reach but shorter legs.

We shall see what in the long term, what all this will result in.